Editorial & Game Selection Policy

Anyone can pile up thirty thousand games. We'd rather publish a smaller shelf where every title earns its place. This page explains how a game gets onto GameStudioHub, how we test it, and how we keep pages honest and current.

How we choose games

Every game we publish has to clear three bars before it goes live. First, it has to be genuinely fun to pick up — we play it ourselves, on a real phone and a real desktop, before it ships. Second, it has to load fast and run smoothly in the browser with no install, no plugin and no sign-up. Third, it has to be safe: no malware, no deceptive downloads, no surprise redirects.

A large share of our catalogue is built in-house, so we control the code end to end. The rest are open-source classics rebuilt for the modern web, or games featured through trusted partner studios who retain the rights to their work.

How we test

We play every game on a touchscreen and with a mouse and keyboard before publishing, and we re-check the ones people play most. Each game is loaded in an automated browser test that watches for console errors, broken controls and layout that breaks on a small screen. A game that throws errors or can't be finished doesn't ship until it's fixed.

How we write game pages

We write our own descriptions, how-to-play guides and tips for each game rather than copying a developer's marketing blurb. The goal is a page that actually helps you decide whether you'll enjoy the game and play it better — not a page stuffed for search engines. Where a game is a browser edition of a well-known classic, we say so plainly.

Ratings and play counts

The like percentages and play counts shown around the site are aggregate popularity signals, not verified individual reviews. We deliberately do not publish star-rating rich snippets we can't stand behind, because inventing review counts would mislead both players and search engines.

Keeping pages current

Games break — a partner takes one offline, a browser changes a behaviour, a control stops feeling right. When you report a problem through our contact page we look at it, and we periodically re-test popular games and refresh their pages. If a game can't be fixed, we pull it rather than leave a dead page up.

Corrections

Found something wrong — a broken game, an inaccurate guide, a credit we got wrong? Tell us through the [contact page](/page/contact) and we'll correct it.